Enticed by the idea of being able to blow up anything I want to, today we delve into figuring out how to somewhat automate gunpowder production.
Minecraft: v1.16.5
Seed: -8643623643821936147
Shaders: Complementary Shaders (v4.3.3)
Main Mods Used:
Forge, AdHooks, AlexsMobs, AppleSkin, Aquaculture, ArchitectsPalette, Atmospheric, Autumnity, BagOfYurting, BambooBlocks, BetterEndForge, BetterMineshafts, BiomesOPlenty, Botania, BuzzierBees, CosmicNPCs, CraftingTweaks, Create, Cyclic, DarkerDepths, DarkUtilities, DecorativeBlocks, DungeonsGear, DungeonsMobs, DungeonsPlus, DynamicSurroundings, EnchantWithMob, Endergetic, EndRemasteredForge, EnhancedMushrooms, EntityCulling, Environmental, FallingLeaves, FarmersDelight, FerriteCore, FinsAndTails, FramedBlocks, GoblinTraders, Gravestone, GuardVillagers, HandCannon, ImmersiveEngineering, ImmersivePetroleum, InfernalExpansion, InventoryPets, JEI, JER, Journeymap, MarketCrates, Mekanism, MoreMinecarts, Neapolitan, NethersDelight, OptiFine, PneumaticCraftRepressurized, PSI, RemovePotionsIcons, Quark, SavageAndRavage, SophisticatedBackpacks, Spiders2.0, StorageDrawers, Supplementaries, Tetra, Turtlemancy, TwilightForest, UntamedWilds, UpgradeAquatic, ValhelsiaStructures, VisualWorkbench
Note: Many of these mods also require additional library mods not mentioned. Forge should give you a list of these needed when you start up the game.
I want to give a special thanks to the mod makers and the modding community for all your excellent hard work.
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