Etho's Modded Minecraft S2 #10: Exterior Finishing Journey

Today we attempt to save the FPS by tinkering with the shader settings. We use our farms to gather up some supplies to finish up the exterior of the restaurant. Then we head out for an adventure and discover some of the coolest mobs I've ever seen.

Minecraft: v1.16.5
Seed: -8643623643821936147
Shaders: Complementary Shaders (v4.7)

Main Mods Used:
Forge, AdHooks, AlexsMobs, AppleSkin, Aquaculture, ArchitectsPalette, Atmospheric, Autumnity, BagOfYurting, BambooBlocks, BetterEndForge, BetterMineshafts, BiomesOPlenty, Botania, BuzzierBees, CosmicNPCs, CraftingTweaks, Create, CustomNPCs, Cyclic, DarkerDepths, DarkUtilities, DecorativeBlocks, DungeonsGear, DungeonsMobs, DungeonsPlus, DynamicSurroundings, EnchantWithMob, Endergetic, EndRemasteredForge, EnhancedMushrooms, EntityCulling, Environmental, FallingLeaves, FarmersDelight, FerriteCore, FinsAndTails, FramedBlocks, GoblinTraders, Gravestone, GuardVillagers, HandCannon, ImmersiveEngineering, ImmersivePetroleum, InfernalExpansion, InventoryPets, JEI, JER, Journeymap, MarketCrates, Mekanism, MoreMinecarts, Neapolitan, NethersDelight, OptiFine, PneumaticCraftRepressurized, PSI, RemovePotionsIcons, Quark, SavageAndRavage, SophisticatedBackpacks, Spiders2.0, StorageDrawers, Supplementaries, Tetra, Turtlemancy, TwilightForest, UntamedWilds, UpgradeAquatic, ValhelsiaStructures, VisualWorkbench

Note: Many of these mods also require additional library mods not mentioned. Forge should give you a list of these needed when you start up the game.

I want to give a special thanks to the mod makers and the modding community for all your excellent hard work.

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