Let's make a map! The goal of this series is to build a PvP arena of sorts, that is capable of a few specific technical functions needed for my game. This series will likely focus on the designing and technical aspects of the map instead of the aesthetics.
Neglected map is not forgotten. I'm still hoping to finish my game design here. Looking at the map with fresh eyes seems to have helped me make plans and decisions much quicker than before.
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